Dec 09, 2006, 10:06 PM // 22:06
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#1
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Ascalonian Squire
Join Date: Nov 2006
Profession: R/N
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Alternate to Standar WoH/RC build
The truth is the WoH monk just doesn't have enough energy management in HA or GvG and neither does the RC monk which are most commonly used in HA today. That is where I got the idea for this build.
On a SF or SB build this is what I have thought of for the two monks.
Healer Monk----
Heal Other
Dwayna's Kiss
Orison of Healing
Healing Touch/Healing Breeze
Healing Seed
Peace And Harmony
Attributes:
Healing: 12+3
Divine Favor: 12+1
Rest into Protection
Last two slots are hex/condition removal or one slot can be divine spirit for further energy management
The job of htis monk is to cast peace and harmony on both monks right before the fighting starts. This ensures both monks will be good on energy throughout the match. Reapply when needed and this is 10x more effective than the long term energy management of WoH.
The second monk would be your typical RC monk but would have a lot better energy management since he has PaH on him. This will keep your monks in the game much longer.
I would like any additions/criticisms/changes.
I haven't tested this build in pvp yet but it works well in pve so I'm hoping to get a group that would be willing to test it soon.
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Dec 09, 2006, 11:13 PM // 23:13
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#2
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Forge Runner
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total crap.
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Dec 09, 2006, 11:28 PM // 23:28
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#3
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Ascalonian Squire
Join Date: Sep 2005
Guild: We Are All Pretty [ugly]
Profession: Mo/
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In HA, all you need is Channeling.
In GvG, all you need is Signet of Devotion and a team that know how to kite.
Peace and Harmony is a horrible skill, and WoH/RC isn't thestandard any more, Divert Hexes/Healer's Boon is.
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Dec 10, 2006, 12:46 AM // 00:46
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#4
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Krytan Explorer
Join Date: Jun 2006
Location: Romania
Guild: None atm
Profession: Mo/
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Peace and Harmony is the worst monk elite. Even Balthazar's Pendulum is better.
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Dec 10, 2006, 02:03 AM // 02:03
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#5
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/N
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Heal Breeze is bad idea lol
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Dec 10, 2006, 02:21 AM // 02:21
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#6
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Jungle Guide
Join Date: Dec 2006
Location: UK
Profession: W/
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Take Chanelling its very good for energy management.
Dont take healing breeze as like you said there are a lot of SF eles in HA so that regen wont really do much against the constant burning.
You could use mantra of flame aswel but you dont really want to stand in the middle of a meteor shower just to get 2 energy do you lol
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Dec 10, 2006, 09:37 AM // 09:37
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#7
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Krytan Explorer
Join Date: Jun 2006
Guild: None, I don't play anymore.
Profession: Mo/W
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Quote:
Originally Posted by Legendary Ultimatum
Dont take healing breeze as like you said there are a lot of SF eles in HA so that regen wont really do much against the constant burning.
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Burning = 7 degen. Breeze = 7+ regen.
It would do SOMETHING. SF is deadly because of its massive damage + constant burning, and breeze WOULD technically help, but I still would never ever run it.
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Dec 10, 2006, 03:38 PM // 15:38
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#8
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by gasmaskman
Burning = 7 degen. Breeze = 7+ regen.
It would do SOMETHING. SF is deadly because of its massive damage + constant burning, and breeze WOULD technically help, but I still would never ever run it.
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Condition Removal = 5 Energy
Stops burning, heals, and stops the next SF hit triggering that 100~ damage.
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Dec 10, 2006, 03:48 PM // 15:48
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#9
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Frost Gate Guardian
Join Date: Jun 2006
Location: Heroes Ascent ID1
Guild: I Hero Glyphics I [iHGi]
Profession: Mo/
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you obviously dont know the meta, or how to monk WELL...
in HA its so easy to channeling tank that you REALLY dont need anything else.
and as far as i can see there is NO hex removal on that woh, if youre running an RC then wheres your hex removal?
try something like...
dwaynas kiss
light of deliverance/boon/glimmer
orison
heal other/party/infuse
draw conditions
mantra of flame
channeling
healing seed
14 healing
12 divine
6 insp
2 prot
run this along with a divert with dismiss condition and youve got a great combo
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Dec 10, 2006, 04:07 PM // 16:07
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#10
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Jungle Guide
Join Date: Dec 2006
Location: UK
Profession: W/
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Quote:
Originally Posted by gasmaskman
Burning = 7 degen. Breeze = 7+ regen.
It would do SOMETHING. SF is deadly because of its massive damage + constant burning, and breeze WOULD technically help, but I still would never ever run it.
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Was that a sarcasm?
Explain to me why would I spend 10 energy to stop someone burning when I could just use dismiss condition for 5 energy and take the whole burning out and heal , Oh lets not mention RC but with all the hex builds at the moment divert hexes is a better elite choice.
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Dec 10, 2006, 05:25 PM // 17:25
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#11
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Academy Page
Join Date: Apr 2006
Location: Montana
Guild: The Black Parades [死人死]
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Quote:
Originally Posted by Legendary Ultimatum
Was that a sarcasm?
Explain to me why would I spend 10 energy to stop someone burning when I could just use dismiss condition for 5 energy and take the whole burning out and heal , Oh lets not mention RC but with all the hex builds at the moment divert hexes is a better elite choice.
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he was merely stating that breeze isnt absolutely pointless as it would negate all degen for 10 seconds, but all in all it still sucks.
Hex Builds? i still havent seen more then one hex oriented build a day.
Channeling and Mantra of Flame or Ihex and some appropriate energy swaps are all you need for emanagment in HA. I still find divert hexes pointless in the current metagame
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Dec 10, 2006, 06:05 PM // 18:05
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#12
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Jungle Guide
Join Date: Dec 2006
Location: UK
Profession: W/
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I got kicked out of Halls the other day because of some stupid hex build, guess what We thought the same thing you thought, "I still find divert hexes pointless in the current metagame" and brought RC instead, only if we had brought divert hexes instead...
I did say channeling is great, i dont agree much on mantra of flame because most SF eles bring winter now and also you dont want to stand in the middle of a meteor shower to get 2 energy do you?
"ofcourse not, its for the glowing gaze", still your choice, I find chanelling enough.
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Dec 11, 2006, 07:23 AM // 07:23
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#13
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Academy Page
Join Date: Apr 2006
Location: Montana
Guild: The Black Parades [死人死]
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divert is kinda pointless when most teams out there are condtions, so divert is only doing you good for that one out of 20 teams that has hexes. you dont have to stand in meteor shower to get energy and dmg reduction from mantra, they have other skills that do fire dmg. and i see sf teams with winter as much as i see those hex based teams
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Dec 11, 2006, 07:44 AM // 07:44
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#14
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Krytan Explorer
Join Date: Jun 2006
Location: Romania
Guild: None atm
Profession: Mo/
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Quote:
Originally Posted by Monkity Monk
divert is kinda pointless when most teams out there are condtions, so divert is only doing you good for that one out of 20 teams that has hexes. you dont have to stand in meteor shower to get energy and dmg reduction from mantra, they have other skills that do fire dmg. and i see sf teams with winter as much as i see those hex based teams
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The thing is, that one hex team will rape you without DH.
You can live without RC with Dismiss+Mend Cond(+Draw).
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Dec 11, 2006, 10:35 AM // 10:35
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#15
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Re:tired
Join Date: Nov 2005
Profession: W/
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Woops, I forgot to lock this.
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